![]() Freddy and I then went on to day 3 of the VFX Festival, where the highlight was the interactive Game of Thrones demo run by Framestore on an Oculus Rift. We learned the basics of ZBrush, which is not only an amazing digital sculpting package, but also a really interesting 2.5D painting package. I capped the day by doing some more work on my Art Bible Summary: You must open your Stroke drop-down menu. The show came to an explosive end with a talk by ILM about their work on the new Star Wars movie. OK so here is the solution for anyone who runs into the same thing. There was one moment where an arrow flew over my head, and I physically turned to follow it. To be fully immersed in the world of Game of Thrones was just incredible. I have to say I never really had an interest in VR, it always seemed like an expensive gimmick, but after watching the Game of Thrones VR Demo they had running, I completely changed my opinion. I then went out to the Framestore booth to test the Oculus Rift for the first time. ![]() The talk was really interesting, although brief, and it was particularly cool to hear the VFX industries discuss their moves to real-time game engines like what we use in college. Then we saw a panel discuss VR and how important it will be over the next few years. ZBrush clears the cache and allows you to work with the complex operation even your machine is not robust. It was really interesting to see how much effort goes into each and every shot of the film. The first thing we saw was a really interesting talk by Double Negative about their incredible work on the Moby Dick film, In The Heart Of The Sea that released last year. Then myself and Freddy went to the final day of the VFX Festival in the 02. While I understand everything we did in class, it will take a lot of getting used to. We looked at so much, from creating geometry, sculpting using the sculpting brushes, masking and deforming, symmetry, the lazy mouse, polygroups etc etc. While the interface and tool names is quite daunting, the actual use of the software isn’t as difficult as it first seemed. We started by looking at the 2.5D painting and the ability to make tiling textures in Brush, which is cool in itself, but then went onto the real meaty part – the 3D sculpting and painting. ![]() The controls are very different to every other program (for example, to zoom in you have to hold the ALT key, drag with the mouse/Wacom pen and release the ALT key… That just seems unnecessarily awkward!) This program is really powerful, but so tricky to learn. ![]() You can find the Lazy Mouse function under Stroke > Lazy Mouse and can be turned on for most brushes. Today we had the exciting experience of using the infamous Brush for the first time. The two main settings to play with are Lazy Radius, which increases the length of the ‘string' that controls the Lazy effect and Lazy Smooth which increases the smoothing effect. ![]()
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